The group awake well rested with the exception of Boss whom struggled whilst passing his implanted eggs.
The group set about getting ready and prepare for the dark
centaur’s return.
As expected dark tendrils started to appear from the dark
fighters armour as he began to reform his body, once regenerated Vaneer asked
for a moment before the inevitable fight just to talk, confused the centaur
warrior cautiously agreed.
At that point Natalia, Otto and Vaneer began talking to Kerezar
about the history and story that they had uncovered about him and about the
deeds that turned him mad before informing the centaur that they are willing to
help him with his atonement and redeeming his soul.
A very long 5 minutes pass as Kerezar ponders the adventurer’s
words whilst giving them the impression that their little talk had no effect
but the centaur gives a heavy sigh in relief and agrees to the atonement providing
the adventurers prove their worth by defeating him in one last fight.
What followed was a quick fight and just before he succumbed
to the wounds he had been dealt Kerezar stops the fight and agrees to surrender
and open himself to the group’s attempts to set him free.
Vaneer begins the ritual but casting a consecrate spell over
the area.
As the cleric begins to cast the break enchantment spell he
is forced to spend a hero as a large mysterious mars bar lands on his foot to
distract him and the spell finally takes root.
Natalia then steps up and casts atonement over the centaur
which breaks the hold that the armour has over the grave knight allowing him to
rip off the armour and then stamp on the armour to destroy, this act then
releases his spirit and allows him to vanish finally pass on some important
information to the group before joining his kin in the after-lands.
Kerezar tells the group that the ancient creature that
controlled him was an undead creature that rested for centuries until recently
where it was awoken by a human trespasser. He urges the group to destroy him
now as currently he is weak but is building a force, collecting information and
gaining strength with each passing day.
Now with a nasty reoccurring villain finally out of the way
the group head back to the nomen tribe to inform the high priestess and Acora Silverfire
(war priestess) that Karezar’s soul has now been put to peaceful rest.
After that conversation, Acora informs the group that her
daughter hasn’t yet returned from investigating the valley of the dead in the
far south and tasks the group to travel there and find out her fate.
The group agree to make haste at Acora’s request and head
south straight away till evening falls when they set up camp and get ready to
rest overnight.
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