Sunday, 23 October 2016

Sarenith 14th 14 - Please sir! Can we kill you for definite this time?


The group awake well rested with the exception of Boss whom struggled whilst passing his implanted eggs.

The group set about getting ready and prepare for the dark centaur’s return.

As expected dark tendrils started to appear from the dark fighters armour as he began to reform his body, once regenerated Vaneer asked for a moment before the inevitable fight just to talk, confused the centaur warrior cautiously agreed.

At that point Natalia, Otto and Vaneer began talking to Kerezar about the history and story that they had uncovered about him and about the deeds that turned him mad before informing the centaur that they are willing to help him with his atonement and redeeming his soul.

A very long 5 minutes pass as Kerezar ponders the adventurer’s words whilst giving them the impression that their little talk had no effect but the centaur gives a heavy sigh in relief and agrees to the atonement providing the adventurers prove their worth by defeating him in one last fight.

What followed was a quick fight and just before he succumbed to the wounds he had been dealt Kerezar stops the fight and agrees to surrender and open himself to the group’s attempts to set him free.

Vaneer begins the ritual but casting a consecrate spell over the area.

As the cleric begins to cast the break enchantment spell he is forced to spend a hero as a large mysterious mars bar lands on his foot to distract him and the spell finally takes root.

Natalia then steps up and casts atonement over the centaur which breaks the hold that the armour has over the grave knight allowing him to rip off the armour and then stamp on the armour to destroy, this act then releases his spirit and allows him to vanish finally pass on some important information to the group before joining his kin in the after-lands.

Kerezar tells the group that the ancient creature that controlled him was an undead creature that rested for centuries until recently where it was awoken by a human trespasser. He urges the group to destroy him now as currently he is weak but is building a force, collecting information and gaining strength with each passing day.

Now with a nasty reoccurring villain finally out of the way the group head back to the nomen tribe to inform the high priestess and Acora Silverfire (war priestess) that Karezar’s soul has now been put to peaceful rest.

After that conversation, Acora informs the group that her daughter hasn’t yet returned from investigating the valley of the dead in the far south and tasks the group to travel there and find out her fate.

The group agree to make haste at Acora’s request and head south straight away till evening falls when they set up camp and get ready to rest overnight.

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