To make a kingdom a group will require Building Points (BP), which
represents money, labour, goods, effort and resources. To get BP, the PCs
will have to look to groups within Brevoy for funding and decide who to ally
with and who to spurn...
After
some dining, enquiries and much soul searching the PCs ended up with 103 BP!
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Financer Name
Offer - how much BP the financer will give to the
group and any other support that they can grant to a kingdom
Stated - what the financer wants in exchange for their
supportHidden - the favour the financer is planning to ask for in the future, but they won't mention it until the time is right [not shown in the entries below]
Delayed - the favour the financer isn’t thinking about right now, but will ask for, once the kingdom becomes successful [not shown in the entries below]
[The group can take either a (Lesser Offer) or a (Greater Offer)
from the same financer, but not both – they can of course choose neither.]
------------------------------------------------------------------------------------------------------------------
(Offer was accepted) Swordlords
The swordlords are represented by their most skilled
member, Lady Jamandi Aldori, a tall silver-haired half-elf who appears stern
and business-like for the most part, with a wry sense of humour, but can be
passionate in conversations that have meaning to her.
Offer: 10 BP
Stated: Create
a stable territory in the stolen lands, ruled by the party and not by the
Dragonscale Throne, thus remaining free from its decrees and mandates
[done]
(Offer was accepted) Swordlords (an
Additional Offer)
Offer: 5
BP
Stated: Keep
the Swordlords involvement a secret from House Surtova [done]
Stated: Must
not make any deals with House Surtova [done]
Stated: Develop
an Aldori duelling school (same stats as Barracks) in the capital city within 5
years [done]
NOBLE HOUSES
NOBLE HOUSES
House Garess
Lord Walder is shrewd but desperate. Walder is
Howlan Garess’s father-in-law and currently in his bad books and so seeks to
get a good deal to improve his current standing by making good investments
Offer:
3 BP, Embassy Edict with House Garess, provides half the cost of 1 Smithy and 1
Foundry built within the Capital
Stated:
House Garess gains the sole rights to process metals and minerals from the PCs
kingdom for a period of 50 years – no trade deals can be formed with any other
party regarding this material
Stated: Must
build a Foundry within the Kingdom’s capital within 3 years
Hidden: Walder’s stonemason will send back word of
the layouts, weaknesses and secrets of any buildings designed for the PCs
(Offer was accepted) House Lebeda
Elanna Lebeda, the oldest child of the House is just
out of her teenage years but already has an outstanding level of knowledge and
experience in negotiating and politics. She can sense the sincerity and
inexperience of new negotiators and tends not to take advantage of them
Offer:
4 BP, Embassy Edict with House Lebeda, provides half the cost of 1 Pier
Stated: Must
claim a hex containing a substantial body of water within 2 years [done]
House Lodovka
Petrov Lodovka is a human in his late-50s with many
scars across his face and body, including around his neck when he was once
tried for piracy. He is the second cousin of Lord Kozak.
Offer:
9 BP, Embassy Edict with House Lodovka, provides half the cost of 1 Pier
Stated: Must
not make any deals with House Orlovsky
Stated: Must
have accepted an offer from the Church of Gorum
Stated: Must
grant a council role to Gleb Lodovka (nephew of Lord Kozak)
Hidden: Gleb Lodovka (CE Antipaladin of Gorum 7)
is a hothead looking to immerse himself and everyone around him into conflict
and war. It is for his troublesome
nature that his own family want to send him away to the south
(Offer was accepted) House Medvyed
Lord Garl Brezeki and his wife Genevieve
Medvyed-Brezeki are both here due to Genevieve having previously grown up in
New Steven. Garl wants to hunt, feast and dote on his two-year old
daughter, Ginnie, but Genevieve is the one who has an eye for politics.
Offer:
5 BP, Embassy Edict with House Medvyed, provides half the cost of 1 Stockyard
Stated: Must
have accepted an offer from the Church of Erastil
[done]
Hidden: If the ruler of the kingdom has a blood
tie to House Medvyed the House will insist on an arranged marriage between the
ruler and a young member of House Medvyed that is not in the succession line [in process]
(Offer was accepted) House Orlovsky
Prezzo Orlovsky is the son of the head of House
Orlovsky and appears to be a quiet bespectacled man, carefully observing his
surroundings and his potential allies and enemies.
Offer:
10 BP, Embassy Edict with House Orlovsky, provides half the cost of 1 Guildhall
Stated: Must
not make any deals with House Surtova [done]
Stated: Must
not make any deals with House Lodovka [done]
Hidden: House Orlovsky dearly wants to deprive
House Surtova of another political ally and so will renegotiate up to 20 BP if
they know it’ll secure an alliance with the newest kingdom [done]
House Surtova
Nirion Surtova is a charming man with slicked-back
dark hair and angular features. He is a cousin to King Noleski Surtova
and seems at ease conversing with most people
Offer:
30 BP, Treaty Edict with House Surtova, provides the full cost of a Garrison
within the capital
Stated: Form
a treaty between the PCs kingdom and House Surtova, resulting in a formal
declaration of friendship with the house and recognising Noleski Surtova as the
official King of Brevoy. In turn the PCs are officially considered to be
true nobles of a Brevoy Colony
Stated:
Grant Nirion Surtova (and any subsequent successors) permission to carry out
House Surtova’s business in the kingdom with full diplomatic immunity
Hidden: The PCs and their Kingdom suffer a -2 penalty to
all social rolls made concerning Restov, the Swordlords, House Garess and House
Orlovsky
Hidden: The vast majority of guards or militia stationed
at the Garrison will be loyal to House Surtova first and foremost
Hidden: If the ruler of the kingdom has a blood tie to
House Surtova, Nirion will talk to them alone and convince them to sign up to
their offer and grant more rights to the House in exchange for an increase in
personal wealth. Refusal will result in
an assassination attempt within the month.
CHARTER HOLDERS
CHARTER HOLDERS
(Offer was accepted) Maegar Varn of Varnhold
A stout and friendly middle-aged man with a small
child in a purpose on his back and a curved sword sheathed at his side, not many
would realise that the family man before them is a low-ranked Swordlord with
impressive sword skills and a sociable manner
Offer:
none (due to currently building Varnhold)
Stated:
Would like to establish diplomatic relations with the promise of future
commercial deals and possibly secure a promise of marriage to keep good strong
relations [in process]
Baron
Hannis Drelev of Fort Drelev
A sullen and conceited young noble that doesn’t like
being beholden to others, Hannis is annoyed that other groups have been given a
charter to allow them to build a kingdom and dislikes the prospect of someone
succeeding where he might fail. As such he acts curt and does not engage
in conversation unless the group bring out his competitive nature, which
results in him striving to build bigger and better than his competition
Offer:
none (due to fortifying Fort Drelev)
Stated: none
NOBLES
NOBLES
Count Addar Arnovski
Count Dhavern Mollarch
A thin man with a snow-white moustache,
unfailingly polite, Count Mollarch comes from an offshoot-branch of House
Medvyed, who owns the Gronzi Lumber Consortium.
Offer: 5 BP
Stated: Grant logging rights to the Narlmarches
Hidden: The
Consortium has garnished a reputation for efficiency, with little regard for
the health of the forests they harvest.
Wise rulers should make sure to extract promises of replanting and
control over affected areas in the Narlmarches
(Offer was accepted) Lady Aria Vellara
A beautiful elven noblewoman, Lady Vellara
is well-versed in politics and has previously acted as a counsellor to another
kingdom. She seeks the opportunity to buy cheap land and to start a
vineyard
Offer: 4 BP, her political advice (will accept
a council role if offered one)
Stated: Negotiate with and grant Lady Vellara a hex of her
choosing within two spaces from the capital. This hex is Aria’s to do
with as she pleases and does not count towards the kingdom’s size, granting no
benefits or penalties to the kingdom [done]
Hidden: Lady Vellara is a skilled diplomat and a potential spy for the PCs and is very capable of finding out the ‘hidden’ objectives of others, if made helpful [done]
Hidden: Lady Vellara is a skilled diplomat and a potential spy for the PCs and is very capable of finding out the ‘hidden’ objectives of others, if made helpful
Lady Jerribeth Sy
An elven patron of the arts, Jerribeth
bores of the scene in Rostland seeks somewhere new and exciting to enjoy herself
Offer:
3 BP (will accept a council role if offered one)
Stated:
Negotiate with and grant Lady Jerribeth a hex within two spaces from the
capital. This hex is Jerribeth’s to do with as she pleases and does not
count towards the kingdom’s size, granting no benefits or penalties to the
kingdom
Hidden: Jerribeth is not an Elf, but a Leanan Sidhe
eager for new artists to ‘inspire’. She
will seek skilled artisans and offer them tokens of her favour but drains their
health over time. If she comes to trust
a spellcasting PC she may offer a ‘spell blessing’ contract; she will grant
them the ability to recall up to 6 spells/slots each day but will drain 1 point
of constitution each time they do this (can do 6x Lv1, 2x Lv3, 1x Lv6, etc each
day)
(Offer was accepted) Lady Nina Kitalla
A fragile old woman with dishevelled hair
and an elegant but moth-eaten gown, Lady Kitalla represents old money in Brevoy
and uses her wealth to pursue her particular brand of philanthropy
Offer: 6 BP (will accept a council role if
offered one)
Stated: Lady Kitalla uses her wealth for various eccentric
activities in her somewhat demented old age, including her favourite: Fae
equality. The Kingdom must grant citizenship to all Fae, extending to
them the same protection and legal rights as a human would enjoy, treating them
equal to all others in the laws of the land. Lady Kitalla wants
assurances that the PCs will not just take her money and then change the laws
when convenient and may seek a position on the council if possible
[done]
(Offer was accepted) Lord Mayor Ioseph Sellemius
The Lord Mayor of Restov is a fat jovial
man whose merry manner disguises a keen mind seeking to juggle the interests of
a bustling city, powerful nobles and Swordlords prickly with pride. He sees a
timely opportunity to do some business and secure a safer border
Offer:
5 BP, provides half the cost of building a single direct road (see below)
Stated: Build a road to connect the Kingdom’s capital to
Restov (the cost of building a direct road (with no deviations) is half the
normal cost, for this purpose only) [done]
Stated: Establish a Trade Edict with Restov; the edict is automatically successful and does not require any trade checks, but will not grant the benefits that would be gained from making a successful series of checks
[done]
Stated: Build a Market within 2 years [done]
Stated: Establish a Trade Edict with Restov; the edict is automatically successful and does not require any trade checks, but will not grant the benefits that would be gained from making a successful series of checks
Stated: Build a Market within 2 years [done]
RELIGIONS
Church of Abadar (Lesser Offer) [god of
cities, law and wealth]
First Banker Vidrim thinks expanding civilization into
the Stolen Lands would be for the good of all, but investments requires
compensation, especially for ventures such as these
Offer: 5
BP
Stated: The
kingdom’s alignment must be non-chaotic
Stated: Build
a Temple to Abadar within 5 years
Hidden:
Never let the tax level be "none"
Church of Abadar (Greater Offer)
Offer: 10
BP
Stated: The
kingdom’s alignment must be lawful
Stated: Build
a Temple to Abadar within 3 years
Hidden: Never
let the tax level be "none" or the 2nd lowest level
(Offer was accepted) Church of Erastil [god of family,
farming and hunting]
Orin and Fenna Nesterov worry that in a civil war it
will be the common folk who suffer most. They are eager to see that the
interests of the common folk are represented in the new kingdom
Offer:
6 BP, provides half the cost of 1 Granary in each settlement
Stated:
Rebuild the Temple of the Elk within 3 years and grant it to the Church of
Erastil [done]
Stated: Must
not make any deals with the Church of Abadar [done]
Stated: Must
not make any deals with the Church of Gorum
[done]
Church of Gorum (Lesser Offer) [god of battle
and strength]
Ratibor the Shatterer, a warrior dwarf, looks forward
to the coming civil war and any hostilities a newly founded kingdom might
initiate
Offer: 5
BP
Stated: The
kingdom’s Marshal or General role must be occupied by a follower of Gorum
Delayed:
Once Ovinrbaane is discovered it must
be returned to the Church of Gorum
Church of Gorum (Greater Offer)
Offer:
10 BP
Stated: The
kingdom’s Marshal or General role must be occupied by a Cleric or
Paladin of Gorum
Stated: The
kingdom’s alignment must be non-lawful
Delayed:
Once Ovinrbaane is discovered it must
be returned to the Church of Gorum
Delayed: If
war threatens to break out, the Church insists that the kingdom must not
use diplomacy to diffuse the situation and that armies should instead be raised
(Offer was accepted) Church of Hanspur [minor god of
travel and the waterways]
Mal is a prophet of freedom, a charismatic man whose
followers are reborn through drowning. He has a creed: find a crew, get a raft,
keep floating.
Offer:
5 BP, a High Priest for a council role (optional)
Stated: The
kingdom must allow the worship of Hanspur and grant his followers the same
rights as any other legal worshipper, prosecuting any who persecute Hanspur’s
worship [done]
Stated: The
kingdom must not allow the construction of any dams on their waterways [done]
Hidden: In one month the other Churches will
discover this deal. Unless diplomatic
efforts are made Abadar/Erastil will withdraw their support from the Kingdom
(generating 1d4 Unrest for each church) [done]
(Offer was accepted) Church of Pharasma
[goddess of death, fate and rebirth]
Intercessor Urban is a quiet man, almost demure.
He had not considered the idea of sending out some young Sexton into these
wayward lands, but, is not Pharasma’s influence everywhere?
Offer: 5 BP
Stated: Never raise your tax level to the highest level
[done]
(Offer was accepted) Church of Pharasma (Order of Repose)
Offer: 3 BP
Stated: The kingdom must outlaw necromancy and pass a law stating
that undead creatures are to be destroyed on sight. The Order should have
a free hand in carrying out this mission anywhere within the kingdom
Hidden:
Never raise your tax level to the 2nd highest level [done]
Delayed:
After the kingdom gains an official "kingdom" status, the church
realises it wants a more direct presence and asks for a Temple to be built
Church of Sarenrae [goddess
of healing, redemption and the sun]
The tiefling Tu-An is a firebrand. A populist, she has
wandered the land spreading the gospel of Sarenrae’s redeeming light. She
has a small following, but worries that the lords and powers-that-be will try
to chase her band of misfits, monsters, paupers and “troublemakers” out of
Restov
Offer: 5 BP
Stated: The kingdom must build a Shrine to Sarenrae
Stated: The kingdom’s rulers, council and enforcers cannot
torture any being, living or otherwise
Stated: The kingdom’s rulers, council and enforcers must entreat
with monstrous races first rather than putting them straight to the sword
(Offer was accepted) Priests of Bolka
[dwarven goddess of marriage]
A squat female dwarf named Boelin takes
your palm and looks at it with curiosity
Offer: 2 BP, provides half the cost for one Temple
of Bolka in the kingdom’s capital
Stated: The kingdom’s Ruler or Consul must be wed within two years
[in process]
Delayed: All council members must take
husbands/wives within 10 years or Bolka will withdraw her support
Priests of Razmir [the living god]
Egarthis is a smart and charming man, but notably ugly.
He would like to promote the worship of Razmir, a human-turned-God that still
walks amongst mortals in the River Kingdoms to the West and hopes to advance
the faith enough that his God might one day visit this new kingdom
Offer: 4 BP
Stated: The kingdom must allow the worship of Razmir
Stated: Grant ‘2 Lots’ worth of building space within the
kingdom’s capital to the rising clerics so they can build a temple upon it (a
cost that they will pay, rather than the kingdom).
Hidden: [see ‘Masks of the Living God’ adventure]
Priests of Torag [dwarven god of the forge, law and protection]
A grizzled dwarven cleric named Oskar Moradin has been
sent to the negotiations
Offer: 5 BP, provides half the cost of construction of 1
Smithy and 1 Watchtower in settlements where none exist
Stated: The worship of Rovagug must be outlawed
Stated: One of the council’s roles must be given to a member of
the Church of Torag
Stated: No council role must be given to a worshipper of Sarenrae
(“forgiveness is weakness”)
Stated: The kingdom must celebrate a famous dwarven battle
holiday once per year
Stated: The kingdom’s alignment must be lawful
Delayed: If after 5 years all requirements are
met completely the Priests of Torag will assist in the construction of a
Cathedral, providing half the cost
OTHERS
OTHERS
Offer: 4 BP, provides half the cost for any 1 building in the capital under 50 BP
Stated: Forbid slavery throughout the kingdom and grant asylum to all escaping Halfings (no matter where they come from and their previous history)
Stated: The kingdom’s alignment must be non-evil [done]
Stated: Make a Vassalage Edict (at no cost) within 2 years,
granting the founding of a new halfling-based colony within two hexes of the
capital
Hidden: A
large number of Halflings in Brevoy will leave their jobs or servitude to move
to the colony once founded and will undeniably affect business. Once the Halfling colony is founded, the PCs
and their kingdom suffer a -4 penalty to all social skills with any house,
trade group, merchant, business owner and others of this ilk, for the next 36
months. This penalty is permanent for
all dealings with those from Cheliax.
(Offer was accepted) Fanged Legion
Represented by Colonel Sudro Hendrix, The Fanged
Legion are a mercenary company made from the remnants of House Rogravia’s
para-military policing force. Although it lacks a lot of resources, the
legion has many agents widespread across Brevoy, the Stolen Lands and the River
Kingdoms
Offer: 4 BP,
a +1 Spymaster bonusStated: Grant a safe base of operations to the legion based within the Kingdom’s capital (‘2 lots’)
Stated: Must not make any deals with House Surtova [done]
Hidden: If House Surtova find out about this deal, the PCs
and their Kingdom will suffer a permanent -2 penalty to all social rolls made
concerning House Surtova, House Lebeda and House Lodovka
(Offer was accepted) Farmers and Merchants of ‘Rostland’ (aka South Brevoy)
Offer: 15 BP, a free Farmland hex within two spaces
of the capital (which the kingdom has no control over)(does not have to be
adjoined to an existing hex)
Stated: Grant the group a negotiated hex in which they can
cultivate tax-free agricultural goods for export. This Farmland hex not
reduce the Kingdom’s consumption by 2 BP. The hex cannot be moved or
removed, but the hex is part of the kingdom and counts towards its size and the
benefits and penalties that this incurs
These are the ones my Sorcerer thinks might be worth doing or investigating:
ReplyDeleteSwordlords, Swordlords (an Additional Offer), House Lebeda, House Medvyed, House Orlovsky, Maegar Varn of Varnhold, Lady Aria Vellara, Lady Jerribeth Sy, Lady Nina Kitalla, Lord Mayor Ioseph Sellemius, Church of Erastil, Church of Hanspur, Church of Pharasma, Children of the West, Fanged Legion and Farmers and Merchants of ‘Rostland’.
Its a long list as there are a lot to choose from!
Vaneer's choices would be, Swordlords & Additional offer, House Lebeda, House Medvyed, House Orlovsky (requires investigation), Maegar Varn of Varnhold, Lady Aria Verllara, Lady Nina Kitalla, Lord Mayor Joseph Sellemius, Church of Erastil, Children of the west (requires investigation), Fanged Legion (requires investigation), Farmers and Merchants of Rostland.
ReplyDeleteNatalia would go for: Swordlords and additional offer, House Lebeda, House Medvyed, House Orlovsky (investigate), Maegar Varn of Varnhold, Lady Aria Vellara (investigate), Lady Nina Kitalla, Lord Mayor Joseph Sellemius, Church of Erastil, Church of Hanspur, Church of Razmir (investigate), Children of the West, Fanged Legion (investigate)
ReplyDelete