Tuesday, 4 October 2016

Sarenith 11th 14 - A killer mist and the Centaur Nightmare

They rest uneventfully and finish climbing down the mountain and off the mountain.

The group decide to head south towards Lake Silverstep and the 4th red tree but off in the distance dark clouds could be seen approaching from the south and a figure of a horse heading towards the group, in fright of the possibility this was the dark centaur Vaneer attempts to cast hide from undead.

The creature approaches and they could tell it was wearing dark armour and wielded a smoky/tendriled weapon. 

It was indeed the dark centaur and he appeared to not have seen the group as he ran past the group only to stab Miro in the side as he passed the hiding halfling and then slowed as he prepared to turn round.

Miro quickly necks a healing potion.

Natalia casts a spell to affect the terrain.

Otto casts another spell to affect the terrain in hopes to slow the creature.

Boss shoots and hits.

Centaur approaches Miro and attacks the Halfling.

Miro attempts to faint the dark creature but fails his attack doesn’t hit.

Hugo moves into combat and attacks.

Natalia attacks and hits.

Otto uses his staff of illumination and casts sunburst which leaves the centaur looking severely injured. 

Boss attacks and misses.

Vaneer casts consecrate which appeared to cast but the affect went weird for a second but the casting finally took hold in only to have neutralised another effect in the area.

Dark centaur beats the crap out of Miro dropping him into single hit points.

Miro attacks the centaur and hits as the creature disappears in a veil of smoke whilst its armour falls to the ground.

Otto casts detect magic and identify on the fullplate,

Vaneer appears unsure of the armour and asks the group to investigate it further before allowing anyone to wear it.

The group continues to head towards the lake silverstep.

Natalia uses her druidic ability to communicate with a otter at the lake and enquires if anything strange has happened in the lake recently.

The Otter mentions that there is less clams in the area,

Natalia also asks if there is a tree in the water somewhere and it responds that there is something that looks like a tree.

Natalia continues to question to see if the tree is protected but the otter’s response isn’t clear.

A feather token (swan boat) is used and summoned for use to transport the group across the water to the rough spot where the otter showed as the location for the tree.

As the boat glides across the water Natalia and Vaneer notice that some of the fog on the water is actually coloured red and is travelling towards the boat.

As the fog cloud got closer the cleric knew instantly that it was a Devouring mist, which was an undead mist/swarm, and that it sucks the blood out of anything in the area.

Vaneer casts holy smite.

Mist moves into the boat. 

Miro, Natalia and Hugo are standing within the mist and loses some constitution.

Hugo and Natalia become nauseated.

Otto casts fireball at the mist, Miro and Hugo with the mist and Hugo taking full brunt of the damage.

Miro and Hugo bail ship by jumping into the water which leaves the burley Hugo almost drowning.

Vaneer casts a healing burst healing the party and injuring the mist.

The Mist engulfs Natalia and Bob again causing further damage.

Bob tries to jump ship whilst pulling the barley conscious Natalia overboard.

Otto casts another fireball at the mist.

Vaneer casts a healing burst.

Vaneer uses a Hero point on his fortitude save against the Mist avoiding the nausea but causes considerable damage. 

Bob and Natalia treading water.

Hugo and Miro treading water.

Otto fireball’s the mist and Vaneer with both targets taking half damage.

Vaneer casts another healing burst which kills off the mist.

Natalia drinks potion of lesser restoration and then casts water breathing.

After about 2 hours of searching Natalia eventually finds the tree and destroys it.

With the tree destroyed the group resurface to the boat and head back to shore.

Once on shore the group take the time to recover and heal before trying to find somewhere safe to rest.

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