As the group tried to decide on how to approach or even
investigate the latest critter was already lying in wait for them. It’s almost
if the hairs on the back of his neck standing on end had been a pre-warning but
somehow Miro managed to dive for cover in time.
Before the rest could even spot the huge black dragon
appearing out of thin air above them it had already unleashed it’s acidic
breath weapon which soaks everyone with the exception of Miro. Otto whilst
standing in a pool of acid then thought it be an opportune moment to inform
everyone that the dragon appeared to look similar to the legendary dragon of
old folk tales that was prophesied to return to Brelev one day.
Not wanting to waste his moment Miro dives out from his
cover to shoot at the dragon flapping above them with Hugo closely following
from behind.
Otto casts Maze at the huge creature causing it to vanish
but he knows it won’t be gone for long so the group quickly prepare themselves
for the oncoming fight whilst Otto casts spells to help the group resist acid
and Vaneer heals the wounds already dealt from the breath attack.
Miro & Hugo drink their potions of fly and float
upwards,
Boss prepares an special arrow and watches the sky,
The Dragon reappears,
Otto cast’s his final quickened Resist Energy and then casts
prismatic spray at the ancient dragon as a violet spray springs forth and sends
the creature to another plane of existence!
Vaneer continues to heal as the rest of the group stand in
awe at how easy that fight turned out to be thanks to their King.
With the group fully healed they skip merrily through the
clearing and on towards the white tower where Natalia via a find the path spell
promises the dragons horde could be found unguarded.
As they got closer the towering tower stood before them
taller than they had originally thought, eager to get to the dragons horde Otto
decides to teleport the group to the top of the tower instead of walking up all
those stairs.
Once they arrive on the observation platform they find a
small horde of coins and items which to Miro’s glee proves to be most
profitable, once every copper coin had been pocketed the group casually make
their way down the tower via the stairs to find no other creature residing
within its stone walls.
Only one path left the area other than the way they came in
and so the group begin to travel north.
After several hours of travelling the group find themselves
standing at the edge of the thousand breaths where a colossal lake laid before
them and in the middle appeared to be an island with a fortress standing upon
it along with a bridge linking the island to the mainland.
Vaneer smirked and decided to cast the earthquake spell
twice over the area of the fort and whilst they stood at the far shore of the
lake laughing a couple of them soon spotted 4 shapes in the sky heading towards
them.
Instantly without asking questions Natalia casts a Storm of
vengeance over the area that the figures are travelling through.
Miro uses his spyglass and believes that the creatures
coming towards them are Wyverns but passes the spyglass to Otto for a second
opinion which he confirms that they appear to be a twisted breed of Wyvern.
Otto cast Fireball at the creatures,
Natalia’s storm continues to blow and cause havoc over the
lake as it rains acid and thunders,
Vaneer casts Firestorm over the lake,
Miro shoots and manages to get one arrow across the distance
and hit,
Hugo uses his rod of razors and manages to hit one wyvern
twice causing it to fall into the lakes waters,
Boss uses Sky bolt and lands two blows with the legendary
bow causing yet another Wyvern to fall into the lakes waters,
Otto casts cone of cold at the remaining two approaching
Wyverns and kills another,
Boss attempts to shoot again and lands a blow but fails to
kill the remaining Wyvern,
Vaneer smirks and casts Destruction on the remaining
creature and hits but yet it somehow manages to survive the effects of the
spell,
Miro shoots three times and all 3 hit though it was clear
that the creature died on the impact of the first arrow.
With the latest threat dealt with the group make their way
round to the bridge and begin to cross over to the fortress on the island,
towards the end of the bridge they soon find that there was a pretty big
section of bridge missing.
It soon came apparent that the bridge recently collapsed
possibly under the effects of a strong earthquake….or two! Otto looked
disappointedly at Vaneer who looked pretty sheepish at that moment.
Otto decided to use his wand of dimensional door and the
group used the portal to cross the missing section of bridge.
As they walked through the gatehouse they noticed that there
were 4 guards standing and watching them as they walked through, expecting
trouble the group drew weapons but the guards just stood there..No sorry
floated. It took a moment for them to notice but the guards appeared almost
transparent green and hovered close to the floor but their feet never touched
the stone.
The group cautiously continued to move through the gatehouse
and into the courtyard and at all times the ghostly guards just watched, never
flinched nor reacted they just stared.
Once they were in the courtyard they noticed that there were
4 more ghostly guards above the gatehouse and 2 in each of the towers, all of
them were just looking at them as to see what the group would do.
A little weirded out by the constant audience the group made
headway to the nearest building in the courtyard which after forcing the
post-earthquake inflicted door open they discover the fortresses stables.
The stable gave no odour and there was no feed to give away
it was a stable other than the fact that its sole resident was a living but yet
half decayed horse, Vaneer wanted to abolish the creature but the rest of the
guard thought it might be best left alone for now until they had figured out
the guards.
They then head across the courtyard and open another door to
find themselves standing in some sort of greenhouse littered with statues of
sobbing demons and double set of doors was the only other way out which
appeared to lead into the main fortress building.
The guard towers where the next to be investigated but they
only found stone and staring spectral guards so soon left.
With nothing else left standing thanks to two earthquakes to
investigate the group turns their attentions to the fortress itself and head
back through the greenhouse to the double doors they’d found earlier.
In no time at all they soon find a large room that had a
large cage with an undead dancing bear contained within it and dotted on the
floor around the cage were lots of undead monkey’s all holding a pair of
symbols.
The group approach the cage carefully as not to set off any
monkeys but as they do the bear begins to dance which in turn starts the
monkeys with their clashing of symbols, the noise is horrendous so
Vaneer
attempted to destroy them with his positive energy.
As the dust settles its clear from the quietness that Vaneer
has had some obvious affect as all the monkeys appeared to be destroyed but the
bear still stood in its cage, seconds later however the dancing bear decided to
explode injuring some of the group.
Continuing to explore the fortress they eventually find
themselves within what they believed to be the Throne room.
Once they had all entered the room and approached the throne
a halo of light suddenly appeared from nowhere along with a chorus of angelic
music as a celestial being appeared before them.
The angel asked the group to leave the fortress and not
return as higher beings were now dealing with the issue of the fell night queen
and they don’t need mortals to be in the way.
Begrudgingly the group agree and leave the throne room.
Otto waits for the group to be a couple of rooms away before
informing them that they’d been tricked. He believed that the angel was a
summoned creature by an invisible caster somewhere else in the room as
something in the room felt odd after they entered.
Vaneer also confirmed that the divine being didn’t seem to
be quite all there and that its motives and expressions just seemed odd as
well.
As they stood in the entrance hall to the fortress
discussing what they should do about the situation with the exception of
Natalia, they failed to notice the approaching shadows from the wall behind them.
Shadow(1) attacks Vaneer and hits,
Shadow(2) attacks Miro and misses,
Shadow(3) attacks Otto and Hits,
Shadow(4) attacks Natalia and misses,
Otto casts finger of death on Shadow(3) but it resists,
Boss attacks shadow(3) but misses,
Natalia casts Baleful polymorph on shadow(4) and turns it
into a Guinea pig,
Bob attacks the Guinea pig and hits,
Guinea pig casts prismatic spray on the defensive which
Hits
Natalia with Acid damage
Hits Bob
with Acid damage
Poisons
Boss but he manages to hang on through it
Shadow(2) attempts to cast a spell at Miro but fails to cast
it,
Shadow(1) attacks Vaneer five times but luckily only lands
two blows,
Shadow(3) attacks Otto five times but again luckily only two
blows hit,
Otto casts finger of death again at Shadow(3) which resists
so he follows up with a quickened stinking cloud,
Boss attacks Shadow(3) and manages to land two blows,
Natalia cast call lighting into the cloud but misses any
target still within the cloud,
Bob attacks and tears into the Guinea pig,
Vaneer casts a healing burst followed by a quickened Bark
skin,
Miro attacks Shadow(2) and hits it twice,
Hugo attacks Shadow(2) and hits once,
Shadow(1) attempts to move out of the stinking cloud,
Guinea pig casts a circle of death spell and almost kills
Bob,
Shadow(2) casts a Ray of Exhaustion at Miro but misses,
Shadow(3) casts a Prismatic spray and affects the following
Otto
succeeds at not being sent to another plane,
Boss is
coated in Acid and resists a poisoning,
Miro
succeeds at not being sent to another place
Otto casts another finger of death at Shadow(2) which hits
and kills the creature,
Boss attacks shadow(3) but misses,
Natalia uses a lightning bolt on the Guinea pig and then
casts finger of death on it which kills the little spell casting fuzz ball,
Bob attacks shadow(3) but misses,
Vaneer casts holy smite and hits both Shadows (1) and (3)
followed by a quickened shield of faith,
Suddenly a black skin hag, the worm man and the celestial
being appear just outside the main entrance to the fortress and the hag casts
Insanity at Miro who manages to resist the spells effects,
The angel casts blade barrier and injures Otto, Boss and Bob
whilst kills shadow(3),
Miro necks a potion of fly and then turns himself invisibility,
Hugo quickly necks his potion of fly,
Otto casts Maze at the worm man but doesn’t seem to affect
him,
Boss charges at shadow(1) and hits,
Bob also charges at shadow(1) and hits,
Natalia casts fire storm at the three new interferences and
then uses a lightning bolt on shadow(1),
Vaneer casts a quickened prayer and then casts Shambler to
gain some combat aides for the group,
Angel attacks Shambler(1) and hits three times fairly hard,
The blade barrier and stinking cloud spells vanish,
Worm man casts mass hold person over the group but no one is
affected by the spell so he casts fireball at them instead,
The hag attacks Shambler(3) and hits,
Miro shoots at shadow(1) and hits,
Hugo shoots at shadow(1) and hits twice,
Shadow(1) fails to cast a prismatic spray,
Otto casts cone of cold on the worm man and hits,
Boss attacks Shadow(1) hits twice and finally kills it,
Natalia casts lightning on the hag which misses and then
another firestorm over the three combatants,
Bob makes his way towards the hag,
Vaneer casts a healing burst,
Shambler(2) grapples the Angel,
Shambler(3) misses the Hag,
Hag cast a word of recall spell and suddenly disappears from
the fight,
The grappled Angel appears to return to his home plane,
The worm man cast Disintegrate at Otto which Otto barley
survives thanks to Natalia pulling him out of harm’s way at the last second,
Worm man then turns invisible and attempts to flee from the
courtyard,
Miro uses the horn of blasting in attempt to hit the fleeing
foe and clearly hits as a pile of worms fall to the ground and reappears,
Natalia, Otto and Vaneer then combine an assault of Flame strikes,
Fireballs and Alchemists fire at the vicinity of the dead worm’s appearance
which seems to work as a mass pile of worms slop to the floor killing the worm
man.
Vaneer sets to healing the group,
Otto then teleports the group back the white tower so they
could rest before they finish exploring the fortress tomorrow.