Head South
west over farmlands
Soon find
themselves on a large plane overlooking a herd of wild horses grazing in the
sunlight.
One of the
horses looks in the group’s direction and slowly makes it way towards them
whilst the rest of the herd were watching.
Natalia
casts calm animal which doesn’t appear to have any effect,
“Stop That!”
says the approaching horse,
The group
pull up their dropped jaws and begin to introduce themselves to the talking
horse,
The horse
introduces herself as Wind Chaser and asks why the group are here,
Natalia
begins to explain what the group have been up to in the area and the deeds
they’ve performed before approaching the topic of why they were seeking the
herd.
Windchaser
is told that an aristocrat would like to add one of Windchasers herd to their
stables.
After some
discussion they soon find out that Windcasher use to be a companion to a druid
who has long since passed but before he died he used what magic he could to
grant windchaser greater intelligence and a better life.
Windchaser
also didn’t seem keen to give up one of her herd for a human’s whim and asked
if the horse would be taken care of, Natalia then suggested an idea. She first
put Windchasers doubts at ease letting her know that the group would keep a
close eye on any horse she deemed fit to gift, but Natalia also suggested that
Windchaser could allow them to take the weakest of the herd so that they could
have a better life.
Windchaser asks for some time to think this
over and suggests that the group head south east to find a group of lost humans
that she saw a few weeks ago as they were being attacked by some lobster like
creatures.
The group
agree to Windchasers request and will return once they’ve finished exploring
the southern end of the lands.
The group
head south east
As night
begins to settle both Natalia and Vaneer manage to spot a small camp fire
nearby.
The group
approach to find a small human refugee camp and the occupants look worried at
the approaching adventurers.
Once Otto
reassures them that they mean no harm they’re invited to join the warmth of the
fire, whilst sharing a skin of wine the group discoverer that the camp
residents are originally from fort Drelev whom fled when the barbarians
attacked and were now trying to make their way to wyvernshore.
Otto
informed the camp that the group had dealt with the barbarian threat and that
fort Drelev was safe to return to, the humans cheered and celebrated at the
news even more so when the group offered to escort them back.
After a
short party the group and camp settle down for the night,
During the
night whilst Miro is on watch he spots two lizard like creatures approaching
the camp with a hungry gleam in their eyes, Miro raises the alarm.
Vaneer gets
up and prepares to take the creatures head on,
Otto rubs
the sleep out of his eyes before realising what the creatures coming towards
them were and then shouts “Basilisks!!”
Otto then
casts disintegrate at one of the Basilisks killing it outright,
The
remaining Basilisk stares at Miro with no effect,
Vaneer lands
a hit on the beast,
Natalia
turns the Basilisk into a rabbit,
Bob attacks
the rabbit,
Miro flanks
the dangerous bunny and kills it,
The
“peasants” joke at the group for raising the alarm over a bunny rabbit.