Tuesday, 20 December 2016

Abadius 25th 17 - Once upon a time in a very very strange and distant land

The next morning the group gather their supplies in the courtyard as Vaneer begins to cast the plane shift spell allowing the group and their bundles of food to be drawn into a portal along with the “Harrowed” cards.

The group soon end up crashing into solid mud, picking themselves up they look around at their surroundings, the sky appears to look as if a child had drawn it, there was a wooded area nearby and a mass of tents which gave the appearance of circus.

Before they could decide let alone discuss what to do next the group could hear nearby a voice crying out in anguish “Come on guys! PLEASE stop!!! Oooooww!”

As they go to investigate the cry the find a little man dressed in white on the floor being kicked by a bunch of Tengus (Humanoid Crows)

The group step forward to try and stop the Tengus from attacking the figure on the floor but soon realise that they’d have to resort to physical force to stop the ongoing assault.

Miro stabs a Tengu(1) and seriously injures it,
“Kill Them! Kill Them! Kill Them!” Squawked Tengu(3),
Hugo attacks twice and hits twice killing off Tengu(1),
Vaneer attacks Tengu(2) and lands a hit,
Bob flanks with Vaneer and bites a chunk out of Tengu(2),
Natalia goes for an attack but misses her mark,

Otto magic missles Tengu(2) killing the creature,
Boss attacks Tengu(3) and manages to hit it hard,
Tengu(3) attacks Boss but misses,
Tengu(4) cartwheels behind Boss and successfully lands an attack on the fighter,
Miro flanks Tengu(3) and kills the creature,
Hugo moves into flank Tengu(4) and hits,
Vaneer also moves to hit Tengu(4) and smacks it in the beak,
Bob attacks Tengu(4) and rips it to death with a combination of bites and clawing.

Vaneer sets to healing those in the group that were injured in the fight as well as the now unconscious man in white whom comes round and thanks the group for their assistance.

They spend some time talking to the man and find that he works as a cook for a Lord Saseron and that outsiders to this realm tend to get eaten by this lord. Otto enquired about his daughter and the man confirmed that Lord Saseron did indeed have a young girl and that he wanted to eat the girl yesterday but couldn’t as he refused to cook her and so he had been kicked out of Saseron’s fortress.

Otto looked even more worried at this point but the man in white assured him that it would take months to find the fortress as it moves all the time. Though if they want to get there quickly then they’d have to collect the tokens.

Miro then draws his new toy (a holy weapon) with the intent to use it as leverage to interrogate the man but the plan backfired as when he saw the holy glow of the weapon he proclaims the rouge to be a hero and asks to kiss the hero’s feet to which Miro happily agrees to.

Upon further questioning the man divulges that there are 8 tokens in total which are held by the 8 conspirators, the first conspirator “Berniditty” is just over yonder in the central tent, he has a snout, backwards hands and loves to talk.

When they asked about the conspirators the man informed the group that there was a creator called ‘Sonnorae’ whom made the storybook world but 8 characters turned against her as the characters couldn’t change their story.

Miro tries to enlist the man’s help and in return he’d promise to make him ruler of the story land but man in white just returned a confused stare.

The group then decide to set their sights at the nearby tents and as they approach they instantly notice which of them was the central tent which when peering into they could see a very large cage at the opposite side covered with a cloth. There was also various animal acts performing including a stone type creature juggling and 3 bears riding around on unicycles entertaining what appeared to be a bored audience.

The audience notice the group standing at the entrance to the tent and begin to show interest in them shouting for them to perform something different.

Miro sensing his moment to be in the lime light decides to use his athletic abilities to perform a stunning acrobatic routine which has the crowd cheering and applauding for more whilst the other performers move to one side of the ring to allow the group to move through towards the cage.

AS they approach the cage they spot a door on one of its sides which was open and inside sitting on what appeared to be a naked man was a crocodile in a top hat and suit whilst stirring a cup of tea.

“Hello! And Welcome!! How are you? Please come in and have a look around!” boasted the crocodile.

Berniditty the ring master of this fine establishment as it turns out liked to talk…a lot!! Eventually Otto manages to work in the fact that the group are here to look for his daughter and the ring master pretty much repeats exactly what the man in white had told them previously.

Berniditty eventually admits that he does indeed have one of the tokens that could help the group but they would have to win it by proving that he is lying with only 5 questions as he likes to lie.

The group take a minute to have a think and discuss what they could ask to catch out the crocodile and decide to present Berniditty with an apple and ask if it’s a banana. To which he responds “Yes”

The group excited claim his response as a lie but the savvy crocodile says “ah but that is a banana in this realm unless you can prove otherwise?” to which stumped the group.

Dropped jaws in awe the group have to quickly re-think their approach when Otto says “How many fingers do you have on your right hand?”

Berniditty counts on his right hand and responds “6!, 5 visible and 1 which can only be seen by those with special vision like mine”

Otto then asks “How many fingers can we see then on your right hand?”

Berniditty then responds “4!”

Otto quickly dejects “No! We can see 5 like you said in your first response!”

The ringmaster laughs in delight as he reaches for a small gem which he offers to the group as reward to their efforts and offers to a map of the land to aid them in retrieval of the other tokens.

As the group exit the tent they are met by a very pompous Paladin whom demands that the group hand over the token so that he can use it to fulfil his destiny and defeat the evil of the land.

Before the group can respond the paladin suddenly falls to the ground unconscious with Natalia standing behind him with a large branch, they all look at her quizzically as she shrugs and responds “What! We were all thinking of doing it!” at which the group smirk.

Miro smirks even more as he then strips the paladin naked and drags his body back into the tent to offer the paladin to Berniditty as a new seat which the crocodile excitedly accepts.

With that little matter out of the way the group refer to the map they had been given and decide to head towards the briar which was an area of several miles covered in overgrown vegetation and thorns.

Eventually they happen across a silent clearing amongst the briar which was covered in crude banners and a garish colourful house. Whilst somewhere up in the trees a voice could be heard shouting “Be Gone! Be Gone!!”

Natalia notices a fluffy creature in the trees that when he realises he had been spotted jumps down in front of the group and appears to be some sort of Human/Rabbit creature wearing a make shift crown on its head (Rabbit Prince “Brambleson”).

Natalia remembers an old fairy tale she had heard as a child about a race of rabbit creatures where one rabbit wielded a broken sword that oddly enough matched the description of the sword the creature in front of them was wielding.

The group ask Brambleson about the creator and learn that the creator once had a scarf which is now held by Saseron as a trophy. The creator it appears was murdered in the prophet’s garden by the characters as they were bored of living the same story over and over.

When the group asked if they could have Bramblesons token, he responded with a yes providing they can catch him just as he uses a dimension door spell to move to the other side of the clearing and up a tree.

Otto laughs and casts a deep slumber spell which works on Brambleson and allows the group to get close and tie up the rabbit creature, when he finally awakes he reluctantly offers the group his token.



After spending some time talking with Brambleson the groupbid the rabbit prince farewell and continue travelling through the Briar till night fall.

Night fall in this land was different, it wasn't gradual oh no! like a childs drawing the drawn sun suddenly drops below the horizon and the moon suddenly flies into the sky with a couple of twinkling stars to match, the group decide to camp and rest from the days activities.

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