The pork-fueled evening passes uneventfully for the group and after a reluctant pork based breakfast the group slowly collect their gear together, whilst Vaneer busily applies more healing to his travelling companions, making sure that there are no lingering wounds from yesterday's epic boar fight. After this, the budding cartographers head east into more forest region.
After a couple of hours of travelling and with Miro constantly moaning about his over-porked belly, the group move from forests into plains once more. After spending several hours thoroughly investigating the local flora and fauna they come across the 40ft. wide Thorn River cutting off their path through the plains, into which Vaneer almost fell, whilst leaning over the bank to refill his waterskin.
Not wishing to risk the currents whilst crossing the river the group opt to travel south along the bank to see if they can find a bridge or a point where the river narrows, because it was deemed the sensible thing to do and no-one wanted to end up damp for the rest of the day. After an hour of traipsing along the bank, the party of six (including Bob, the team's ferocious fighter, who is also the druid's badger companion and possibly the strongest member of the party) come upon an old wooden bridge stretching across the river. On closer inspection, they could see that the bridge was indeed very old and ill maintained. Not seeing another option the group decide to use the bridge to cross the river.
Miro, boasting as the most nimble of the party (and being a halfling is also the lightest), steps up first, with his riding dog close behind and slowly makes his way across the rickety bridge, losing only two planks of wood to the river as he crosses.
A smug Miro could be then seen on the other side of the river, daring the next person to come over. Vaneer leaves his horse to graze whilst he steps forward. With a grin Vaneer looks over at Otto and asks the sorcerer to repeat what he was about to do...
Vaneer steps up to the bridge and nervously tests its structure as it creaks under the weight of his gear and breastplate armour. Vaneer then shouts over to Miro that he could run across the bridge on horseback and not fall in or lose a plank!
Laughing at this, Miro is more than willing to wager 5 gold on both the cleric and horse would falling in.
Vaneer then steps back from the bridge and before retrieving his horse takes a second to cast a couple of applications of the Mending spell on the bridge. Chuckled, Otto also casts a few Mending spells to stabilise the bridge's structure, as Vaneer climbed his horse whilst Kyrander and Natalia chuckled at the now annoyed Miro on the other bank watching Vaneer successfully race across the bridge.
After Miro begrudgingly hands over the agreed wager, the group continue to head east until the evening, when they set up camp for another pork filled evening.
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