Tuesday, 29 November 2016

Sarenith 18th 14 - I’m not a find Explosive runes type rouge, I’m a watch you blow yourselves up whilst I somehow manage to avoid it rouge!

The group awake from an uneventful nights rest.

They return to the room where they fought the Pisco demon yesterday and continue down the only other passageway leading out of the room for 30ft before opening into another chamber.

The chamber was filled with manacles and ancient blood stains were scattered across the floor with only a singular pillar dominating the centre of the chamber.

As the group set about to exploring the blood stained chamber Natalia notices that something was just barely visibly scribbled into the bloodstains. The writing read “Your princess is in another castle” and as soon as Natalia read the writing it began to glow with an increasingly magical energy before finally exploding and encompassing the entire party except Miro.

After recovering and searching the room further the group discover that there where no other exits (even secret exits) from this chamber, this left the group with only one possible route to explore. The only problem with the remaining route was that it lay on the other side of a toxic fume filled cavern.

Eventually they find themselves back in the central crypt where they instantly notice that within the gloom of the room a single dark red eye is glowing from the opposite side of the room followed by a sound of ‘tink, tink, tink…’ as a small orange orb rolled towards the group.

Otto’s expression suddenly changed to horror as he realised that what lay before them was an orb from a necklace of fireballs, then there was the sound of a squawk just as the orb exploded.

Once Otto had regained his composure he threw one of his own fireballs back at the red eye,

Boss shoots at the Red eye and hits,

Natalia throws a sunrod to the far side of the room which illuminates the area to show that the red eye belonged to a Raven, the same Raven that showed interest in her back in Varnhold (See Sarenith 13th 04 - Oh the horror!!! – Someone’s going to be a Mummy),

Vaneer lets off a healing burst,
Miro and Hugo move to attack the bird,
The raven fires off a magic missile before flying into the air,

Otto hits the winged fiend with a magic missile of his own causing the culprit to come colliding with the ground where it explodes.

Natalia changes her form into an air elemental and opens the door to the chamber of toxic fumes and goes to investigate if anything else is in the poisonous area and if there is an exit to the chamber on the other end.

The druid soon finds on the opposite side of a collapsed bridge a decaying wooden door that leads out of the chamber into a passageway. Natalia then makes her way back to the group and updates them on what she had discovered and so the group begin to plan how to get through the room without anyone being poisoned.

Reluctantly Otto agrees to again use a number of charges from his wand of dimensional door to transport the group to the empty passageway on the other side of the fume filled chamber.

Now in the empty passageway the group soon find a set of shallow stairs that lead upwards. At the top of the stairs was another passageway which ended in a dead end with only a door on both the left and right walls.

The group head through the door on the left to find themselves within a crypt filled with alcoves, it could be seen that the majority of the alcoves contained piles of fresh corpses and a lone corpse could be seen in the middle of the crypt laying face down.

Natalia and Vaneer begin to look at some of the corpses and confirm that they are just actually corpses and not undead creatures, the majority of the bodies appear to have been there for around 3 weeks. Most of the corpses appeared to have had their neck’s snapped whilst others have had their brains extracted.

It may have been the bruises but it took Vaneer some time to realise that the corpses that he was looking over were actually indeed some of the residents of Varnhold. The single corpse in the centre of the room belonged to Willis Gunderson. Willis was the person that sent the group a jade bracelet earlier in their adventures and is believed to be the person that has awoken the evil that lurks within this complex.

With nothing new to discover the group return to the corridor the last remaining door on the right.

The door opened into a 100ft by 200ft long chamber which at the opposite end of the room stood a great white staircase leading up to a balcony above, a large table stood in the centre in the room with a number of corpses all frozen in their death throes sat around the table all with their brains missing.

Before the group could investigate the table further they soon spot 4 zombie Cyclops’ shambling towards them from the side of the room.

Vaneer Attacks zombie (1) and hits,
Otto casts 2 scorching rays at zombie (1),
Boss shoots at zombie (1) and misses,
Zombie (1) takes a chunk out of Vaneer's arm,
Zombies (2 - 4) move closer to the fray,
Miro attempts to flank zombie (1) but misses,
Hugo attacks and damages zombie (1),

Natalia attacks zombie (2) with a fire sphere and hits,
Bob charges at zombie (1) and re-kills the undead creature,
Vaneer moves to attack zombie (2) and hits,
Otto releases another 2 scorching rays at the second zombie,
Boss lets an arrow fly right through the eye of zombie (2) dropping it to the floor motionless,

Zombie (3) takes a bite out of Vaneer,
Miro attempts to flank zombie (3) and manages to land a blow,
Hugo also attacks and hits zombie (3),
Natalia moves her flaming sphere onto zombie (3) and manages to injure it,
Bob charges at zombie (3) and hits but sadly not enough to dispatch it,

Vaneer manages to land another blow on zombie (3),
Otto lets off a magic missile which puts an end to zombie (3),
Boss attacks and hits the final zombie,
Zombie (4) takes a bite out of Miro's shoulder,
Miro returns the attack and hits the zombie twice,
Hugo misses his swing at the zombie,

Bob charges into the zombie and manages to land a blow,
Natalia follows Bob's lead and also lands a blow on the final zombie,
Vaneer also charges into zombie (4) and hits the zombie to the ground where it remained motionless.

With combat over Vaneer set out to get some healing into the group whilst they rested for a moment in this chamber now quiet as a grave.

The group soon start investigation the 32 seated corpses around the large table and it quickly becomes obvious that all the dinner guests are actually the leaders and council members of Varnhold,
Vaneer takes a moment to ponder the fate of his father in law before the group decide to head up the stairs.

At the top of the stairs the group find only a single door leading away from the balcony which leads into a 40ft long passageway ending in another set of stairs leading upwards.

After climbing the second set of stairs the group found themselves in an octangular room with yet another set of stairs leading down into a small chamber with a fountain and pool that smelled of sulphur and a large set of brass doors along the right hand wall, the pool of water also trickled a shallow stream of water from the pool and under the doors.

As the group investigate the pool of water begins to pool into the air and soon takes the form of a huge water elemental that immediately attacks the group.

Elemental scores a critical strike against Hugo,
Natalia uses a spell to attack the elemental and hits,
Bob charges in for an attack and hits,
Vaneer casts righteous might and grows in size,
Otto backs up the stairs and casts scorching ray,
Boss throws a flask of alchemist’s fire at the elemental and hits,
Miro follows Boss' idea and throws another flask of alchemists fire and hits,

Hugo attempts to flank the huge elemental and lands a hit,
Natalia casts a flaming sphere only for the elemental to avoid its fiery affects,
Bob and Vaneer attack but miss this HUGE elemental,
Otto casts another scorching ray and hits,
Boss throws another flask of alchemist’s fire,
Miro tries to assist Vaneer's attack by providing a distraction,

The critically injured Hugo tries to back out from the fight,
Huge water elemental wallops Vaneer,
Natalia heals some of Vaneers wounds,
Bob attacks and hits the elemental,
Vaneer finally hits the elemental but it appears to take none of the damage,

Otto casts another scorching ray and hits,
Boss fails to land a successful blow,
Miro continues to aid Vaneer,
Hugo now out of the combat resorts to his bow but misses,
The Elemental begins to spin and attacks Miro, Vaneer, Bob and Boss injuring all 4 combatants,
Natalia throws in another flask of alchemist’s fire,

Bob attempts another chewing but misses the water based creature,
Vaneer finally manages to land a successful blow and injures the elemental,
Otto casts magic missile which when hits collapses the water elemental,
Vaneer heals up the wounds as best he can whilst trying to save spells,

Whilst still in his large size the cleric kicks open the brass doors to reveal a large chamber with a pool and throne, standing in front of the throne was a tall ominous figure (Cyclops Lich).

The group listen to the Lich's pre-combat monologue.

The Lich moves forward and casts a wave of fatigue which affects all of the group,
Otto casts a Black Tentacles spell around the Lich,
Boss throws a flask of alchemist’s fire at the Lich,
Miro necks a potion of Cat's grace and moves to try and attack,
Hugo also moves to attack and hits,
Natalia uses her fluttering flaming sphere and manages to burn the Lich,

Bob moves to support Vaneer,
Vaneer casts a holy smite spell and moves in ready to attack,
Lich takes a sideways step away from the tentacles and casts a spell to dominate Miro's simple mind,
Otto casts a fireball and engulfs the Lich,
Miro attacks Vaneer but fails to deal any damage thanks to the Righteous might,
Hugo attacks the Lich and misses,

Natalia's flaming sphere misses the Lich,
Natalia attempts to dispel the mind control on Miro but ends up dispelling another spell affecting the Halfling,
Vaneer manages to smack the Lich,
The Lich attempts to cast Blindness on Otto but fails,
Otto casts another fireball but it proves less successful as his first casting,

Hugo sneaks into the combat and attempts to remove a gem of the water elemental from Miro's belt which he promptly smashes on the ground to summon a large water elemental to aid in the fight,
Water elemental attacks the Lich and hits,
Miro attacks Hugo but fails to land a successful blow,
Natalia moves her flaming sphere to distract Miro but the Halfling nimbly avoids the ball of fire,
Natalia starts to cast another spell,
Vaneer attacks and hits the Lich,
The Lich casts a spell and disappears to which Otto immediately recognises as a Dimensional door spell,

Otto attempts to cast a Deep slumber spell on Miro but the pesky Halfling resisted the affects,
Miro attacks Hugo and hits,
Hugo fights of Miro whilst the water elemental searches the area for the Lich,
Natalia's spell completes as she summons a Fire Elemental,
Vaneer uses his calming touch to remove the affects of the Lich's fatigue from all except Miro,
Otto dismisses his Black tentacles whilst Hugo and Miro continue their wrestling match,
Natalia casts detect magic to see if she can pick up any stray magical auras,

Vaneer casts a protection from Evil spell on Miro to at least temporary suppress the mind control but the Halfling again fails to resist leaving the control in full possession,

Numerous moments pass by as the group try to work out where the Lich had escaped too whilst Vaneer uses his last Dispel magic to finally break the mind control on Miro.

Whilst exploring the chamber they soon spot the corpse of a Centaur (see quest Rescuing Xamanthe), Natalia checks the body and declares the Nomen priestess dead and asks Vaneer to confirm, checking closely the cleric actually notices that the Centaur is still alive but just paralysed and casts a remove paralysis which releases the priestess when suddenly the Lich re-appears behind them clearly fully healed from the earlier combat,

Otto casts a fireball at the Lich which does little damage,
The Lich casts stinking cloud which only affects Bob and Vaneer straight off,
Vaneer grabs Bob and moves them both out of the clouds affect,
Otto moves out of the cloud and casts a shout spell which fails to have any affect,
Boss grabs Miro and pulls the Halfling out of the stinking cloud,
Natalia casts a restoration spell on Vaneer to help the cleric’s recovery,

The Lich casts Enervation on Hugo,
Vaneer casts a searing light at the Lich and hits,
Hugo moves to attack the Lich but misses,
Miro flanks the Lich and hits,
Boss also moves to attack the Lich and lands a successful blow,
Otto casts a scorching ray, hitting the Lich,
Whilst Natalia starts to cast another spell,

The Lich grinning at the proximity of the majority of the fighters casts a Black Tentacles spell around him which grapples Hugo and the Centaur,
Vaneer removes Bob's nausea and moves to stare down the Lich,
Miro whom seems to glide across the tentacle area flanks the Lich and scores a hit,
Hugo and the Centaur fail to break free from the tentacles hold,
Boss moved out of the tentacle area and attacks the Lich,
Otto casts a magic missile only to find that it is blocked by a shield spell protecting the Lich,

Natalia's spell completes and 2 fire elementals appear and attack the Lich whilst she begins to cast another spell,

The Lich casts a suggestion on the rogue and suggests he should go outside,
Vaneer takes a swing at the Lich and hits,
Miro decides that he fancies a trip outside and skips towards the door,
Hugo and the Centaur again fail to break free from the tentacles,
Otto casts a fireball at the Lich and hits,
Boss takes another swing at the Lich and hits,
The fire elementals attack but both miss the Lich,
Natalia's spell completes and an earth elemental appears and hits the Lich,

The Lich attempts to punch Boos but misses,
Miro continues his skipping session back through the water elementals room,
Hugo and Centaur fail to break free still,
Vaneer goes for an attack but misses,
Otto casts a disrupt undead spell and hits,
Boss makes another swing and hits,

Natalia casts magic fang on to the earth elemental,
All of the elementals manage to miss the Lich,
The Lich casts a spell on Vaneer draining the clerics spell casting ability to that of a beginning acolyte,
Vaneer has another swing but misses,
Miro approaches the balcony above the dinning table,
Hugo and the Centaur again fail to escape,
Otto casts another disrupt undead,

The elementals all miss the Lich again,
Natalia throws an alchemists fire flask at the Lich, critically smashing it in his single eye,
The Lich casts Enervation on Boss,
Vaneer takes another swing and manages to land a blow,
Miro trips over a dead zombie corpse,
Hugo and the Centaur are still grappled,
Boss takes a swing at the Lich and hits,

The elementals attack and only hit once,
Natalia casts flame blade and hits the Lich,
Lich attacks Vaneer but misses the cleric,
Vaneer attacks the Lich and lands a blow,
Miro starts skipping down the passage towards the chamber full of poisonous fumes,
Hugo and the Centaur still fail to break free from the tentacles,

Boss makes for another attack but misses the Lich,
Otto casts burning hands on the Lich,
The Elementals all attack but only one blow is landed on the Lich,
Natalia attacks with her flame blade and hits the Lich,
Lich attacks Vaneer, he hits and paralysed the cleric,
Miro attempts to assemble a bridge across the gap in the fume room with corpses,
Boss has another swing at the Lich and misses,
Otto casts his final burning hands which actually hits and destroys the crumbles the Lich.

As the Lich turns to the dust, the spells on Hugo, Miro and the Centaur priestess release their holds and the group begin to re-gather whilst trying to figure out how to get the cleric moving again.
Otto and Natalia find a scroll of remove paralysis amongst the group's possessions and manage to get the scroll to work and release Vaneer from his motionless prison.

Natalia does what she can to help heal both Vaneer and Hugo with Vaneer topping up Hugo's health where he can with his limited spells.

With the threat of the Lich now removed the group continue their exploration of his lair and eventually find a mass of glass jars with balls of light floating around, Vaneer notices these as trapped souls whom are most likely given the numbers are the remainder of the Varnhold citizens.

They soon decide to pop all the jars into a portable hole where they will be released once the group make it back to Varnhold and then use the last few charges from Otto's wand of dimensional door to exit the Lich's lair.

Once out of the mountains the group begin their walk back to the centaur camp.

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