Saturday, 2 January 2016

Sarenith 22nd 01 - Children of the Corn

An hour before dawn and with very little rest, the group spot twenty robed figures who walk past the barn and approach the cornfield maze.  They give the figures a minute’s head start before setting off behind them.

Donning the robes found in the abandoned manor, the outsiders manage to slip into the procession without notice and head deep into the centre of the maze [Unbeknownst to them, if they had tried to enter without the robes they would have been set upon by swarms of stirges and attacked by a faceless stalker].  The centre of the maze consisted of a large circular clearing and the assembled ‘cultists’ spaced themselves out so that they formed a perimeter around its radius.  In the centre of the gathering was a small controlled bonfire and before it stood an altar of dense ancient dried husks formed from plant matter and discarded chitinous shells.  Ornigaard, the missing young lad, was tethered to the altar and was soon joined by a crying Shel Lupescu, as she was pushed into the circle by the senior cultist who was garbed in white.  The senior member soon revealed himself to this crowd, fully disrobing.  To nobody’s surprise it was Ravenmoor’s mayor!

As night began to give way to day, Mayor Krieglar began chanting unintelligably and was soon joined in chorus by the surrounding folk.  The pitch grew higher and after several minutes the adventurers were appalled to see thousands of bugs and insects descend onto the cultists, who disrobe and allow their entire body to be covered in multi-legged vermin.  The buzzing and high-pitched squeaks from the insects merge with the humans’ chanting to create a disorientating sensation for the onlookers as the mayor shouts out “it is time”.  With that he brandishes a long spear made of dark iron with a ornate but functional spearhead of metal and wood crafted to a fine tip that looks like a large wasp stinger.  All of the other cultists seem to be caught up in a chanting frenzy and are no longer paying attention to the proceedings.

Before the mayor can kill either of the two sacrifices, the party spring into action and move to attack Krieglar:

Miro attacks and manages to score a hit, as the mayor has no armor or shield and is wide open.
Kyrander, Natalia and Vaneer all miss the mayor, which they attribute to the off-putting noise surrounding them.
Otto throws a flask of alchemist fire at a cultist to try and destroy some of the insects – the flask hits and kills the insects and also sets the cultist alight, but the human does not react to this – he just continues to chant as his skin burns away
The mayor blasts the group with a large wave of negative energy and damages them all.
Otto in retaliation attacks and critically injures the Mayor.
Natalia attempts attacks with a flaming sword she conjures up, but misses.
Kyrander steadies his aim and shoots the mayor, which was well placed enough to kill him.

With his dying breath, the mayor managed to chastise the outsiders for interfering and unknowingly unleashing something worse upon the lands than he – Mayor Krieglar’s ancestor who had saved the village from starvation, drought and famine, had done so through an agreement with Ghalunder, the God of Pestilence [irony?], bringing good fortune to Ravenmoor in return for the occasional sacrifice.  Unfortunately for the village, the mayor’s death resulted in the spawn gestating within their savior’s bloodline being unleashed…

All around the clearing the cultists began dropping to the flor in convulsing fits as their life force is siphoned away to give birth to the rising catastrophe.  Vaneer took action very quickly and casts several healing bursts of positive energy, restoring the health and vitality of the cultists and saving their lives.  As this was occurring the rest of the group wearily watched as the mayor’s dead body lifted up off the ground with his belly extended as something sharp poked through it from within.  With a ripping sound, the body exploded from around the emerging creature, exposing something that resembled a giant mosquito, except that it quickly matured so that it’s body was larger than an Orc’s.  The blighted spawn’s legs were covered in razor sharp hair and its proboscis, which extended from its head, was larger in length than an elephant’s trunk and ended in a wicked point sharper than even the mayor’s spearhead.  The creature had large powerful transparent wings, but they were currently slick with ichor and as a result it was currently grounded.  Seizing the opportunity, the heroes rushed the creature, knowing that they likely had less than a minute to try and kill this aberration before it would be capable of taking  flight and bring devastation to the surrounding area.

Rushing forward, the group quickly felt a wave of nausea and anxiety wash over them as the creature’s appearance seemed to unleash a perverse wave of energy that afflicted all nearby living things, but they pressed on, until Miro started to hear whispers in his head that made his body feel bulky and slow to act:

The creature attacks Natalia, hitting with its stinger and both poisons her body and confuses her mind, addling her actions and sense of reality.
Although slow to move, Miro is still able to attack the creature and scores a hit, wounding it.
Natalia backs away from the creature whilst Kyrander provides cover fire and hits.  Vaneer casts another healing blast.
Otto blasts the creature with rays of fire, but the creature is resistant to such attacks.
Natalia attempts to call down lightning strikes upon the insect beast but ends up babbling to herself thanks to the creature’s confusion affect.
Vaneer moves in to attack and hits the creature whilst flanking it with Miro.
Otto fires off a volley of magic missiles which strike and injure the blighted spawn. 
The spawn tries to attack Vaneer with a series of attacks, but narrowly misses.
Under the effects of the confusion Natalia accidentally attacks one of the prone cultists.
Kyrander shoots at the creature and manages to hit and injure it, giving Vaneer the opportunity to strike it as well.
Otto fires off more magic missiles and hits.
The creature hits Vaneer and penetrates his armor, causing the priest to become confused as well as seriously hampering his spell-casting capabilities.
Miro finally takes advantage of his flanking position and critically injures the creature and deals the blow that finally kills it.

Taking a couple of minutes to recuperate from the intense battles, the group are pleased to see that both Natalia and Vaneer return to their right frame of mind, though the creature’s poison still lingers in their system and has weakened them both physically and mentally – this will have to be recovered via magical means over the next couple of days through use of Lesser Restoration spells.

Ornigaarde and Shel are released from their bonds and given clothing.  The former mayor is relieved of his very fine spear and Miro quickly legs it to the mayor’s estate to look for more incriminating evidence and notes of misdeeds (and incidentally loots it of any notable valuables and many bottles of fine wine).

Several minutes later, the cultists begin to stir and come to their senses, alive and confused.  Though they had clearly been involved in wrongdoings for a number of years, it was through peer pressure and a misguided upbringing that led them onto this path and so they were not put to death!

Alizna the elderly weaver accompanies a weighed-down Miro back to the maze and following a long discussion they all agree to burning down the corn labyrinth along with the nearby farmhouse and shack, once all the villagers were escorted back to their homes.  Alizna reluctantly takes on the temporary post of village elder for several weeks until the arrival of a head cleric of Desna and several representatives of Erastil who looked into the whole affair and brought a more acceptable level of religious practices to the village.  Followers of Erastil also helped the villages adopt more modern farming techniques and with prayers from Desna they ensured that there were no immediate droughts or famine brought about by the appearance of Ghalunder’s Blight Spawn.


With the village now in safe hands and adopting more acceptable teachings the group returned to the kingdom’s capital, Wyvernshore.

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